Sunday, 15 June 2014
Friday, 13 June 2014
For this portrait i just simply picked a colour and if i liked it, then i placed it on. not bad for mucking about i feel that it is working but i feel that it might be a bit too dark in some places so it needs brightening up. only an hours study so would be better it i did a much longer sit.
Thursday, 12 June 2014
Wednesday, 11 June 2014
here is a collection of my recent arm studies that i have been doing over the past few weeks on a monday night. its amazing just how many actual muscles and structures there are in just your arm from the top to the bottom. Next is hands which i am dreading but im sure i will be awesome at drawing hands after ive finished this up. one things for sure is that i really need to work on my hatching skills.
Thursday, 5 June 2014
Wednesday, 4 June 2014
Sunday, 1 June 2014
Nice master study of paul rybens work. I really love how he uses cool colours for the skin and the burnt sienna to push the warmth of the reflected light in his face. about an hour to do this one and im quite happy with it, I feel like i am beginning to develop a specific style of how i render with bold strokes and then getting smaller and smaller. I could take this way way further but Im not here to copy someone else i am my own person but what this was for was to understand the study of the painting and learn how to paint and render like them.
Sorry i haven't been posting a lot recently ive been pretty busy and i got food poisoning over the weekend. Anyways here is some studies that i have done about the ear. Every time i see a digital painting or even sometimes artwork i notice that the ear isnt completed, why is that i don't understand. To me personally i feel that it might be because the ear is quite difficult to draw. So i decided to do a study of the ear and learn the structure, colour, muscles and how characters have an ear designed for them.
Here are the muscle structures of the ear from each angle. now although ive listed the muscles here if you notice though i keep putting the word "HATAL" this word is important because it spell out the most important landmarks of the ear, Helix, Anti Helix, Tragus, Anti Tragus and Lobe. The sketches on the right side show these landmarks.
This show where the ears are usually placed on the head and in terms of perspective if the head moves down then the ears go up and vice versa.
To colour an ear is very interesting because our ears are somewhat transparent like an orange. when light shines through them they become much brighter and more saturated in red and pinks. The trick for ears is to always think in warm colours because there is so much circulation around that area. This makes a lot of sense because on the face itself you tend to have more blood flow in the middle of your face and from the sketch above your ears are placed in the middle of you face.
Here are tyrpical sketches of what a creature of character would have with exaggerated ears.
This sketch os what you can do to take the ear to its full potential of exaggeration. Notice that the helix is what is mostly used to portray a character by changing it form you can get something totally different.
Here are a few of my sketches to show what you can do to an ear without doing so much to the helix you can create all kinds of characters with using the rest of the ears muscles or important landmarks such as the "HATAL" remember this word when it comes to ears and you will be fine :)